Hello! I am Sheila Nash. I work as a technical artist in a video game company. I design workflows for art that reduce risks, empower teams, and help companies be more successful.

Latest Articles

I started in 1992 on the Super Nintendo as a pixel artist. Over the years there have been many other game systems, positions and companies all giving me a breadth of experience to draw from. 

A book I helped with.

I mocked a programming instructor about his art during class and ended up working with him on his book.

Interrupting an Artist

There are a few articles written about the real costs of interrupting a programmer while he is trying to work...

Why Art Work-flow?

I love improving the process of getting art into the game, or as I like to call it, art work-flow...