Hello! I am Sheila Nash. I work as a technical artist in a video game company. I design workflows for art that reduce risks, empower teams, and help companies be successful.

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about me

I started in 1992 on the Super Nintendo as a pixel artist. Over the years there have been many other game systems, positions and companies all giving me a breadth of experience to draw from. 

A book I helped with.

I mocked a programming instructor about his art during class and ended up working with him on his book.

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